Tag Archive for 'pop culture'

Podcast Episode 060 - Stick a Hundo in There

Video game documentaries The King of Kong: A Fistful of Quarters and Chasing Ghosts: Beyond the Arcade show two different versions of Billy Mitchell, Bigger Faster Stronger makes Neal want to take steroids, Kinamand makes Nick hungry for Chinese food, the Death Note live action films have sweet computer graphics, Neal can’t stop watching Dark Angel and Jessica Alba, Nick hates Pixar’s WALL-E, Busta Rhymes’ “Arab Money” is ignorant, Neal discovers Borders is trimming their graphic novels section, and Nick can’t stop thinking about War Machine.

 
 AudioShocker #60 [59:45m]: Play Now | Download

Culturology 010.5 - Ironic Enjoyment Redux

Rather than writing this up as a comment to my most recent Culturology post, I think it’ll be easier if I just put this up as an addendum to the first. First of all, I have to admit that I wrote out the prior post in one fell swoop Monday afternoon, and only ran a spell check on it, rather than re-reading the thing to make sure it made any sense (coming off the Thanksgiving holiday, I was once again running late on getting the thing posted, so rather dashed off my commentary). So, having now re-read the thing, and the initial batch of comments, let me restate here what I think the main points that I was (am still) trying to make are:

1) In the context of this particular discussion, I am using the word “culture” in a way that is virtually synonymous with “entertainment.” That is, I’m not trying to speak towards any trends that are broader than the middle-class Western point of view from which I’m writing. Essentially, culture (or entertainment) is a solution to the problem of leisure, i.e. the solution to the problem of boredom. I think this is actually pretty clear in the opening paragraphs of Culturology 010; I was just spelling out the kind of art that I tend to prefer to the variety of pop culture that is viable for ironic enjoyment.

2) I think Mystery Science Theatre 3000 is a good example of what we’re talking about when we talk about ironic enjoyment. There, they take old movies—this assumes that the original sci-fi movies being commented upon were essentially sincere in their motives—and then recontextualize them with their wry dissection. It’s oftentimes quite hilarious, and generally successful, I think. And it’s the model, more or less, for one of the main aspects of what we’ve been discussing as ironic enjoyment; basically smart, witty people make fun of dopey artifacts.

3) Ironic enjoyment is too easy. This kind of externally generated irony hinges on the fact that there are other readers (in the broad sense of reading which would include listening, viewing, etc.) that don’t get what you’re getting. So I’m not really concerning myself with the, shall I call them, the masses. If everyone got the joke of laughing at the ridiculousness of, say, Face/Off, then it wouldn’t be any fun to get that joke; there must, first of all, be an audience for any given movie or music group or whatever else that likes it uncritically. But, as soon as you’re smart, critical, or realize that something is amiss; ironicizing that viewing experience is an easy move; you’ve mostly got to crack jokes as you go along with viewing-as-normal. It’s as easy as making fun of someone in an incisive way and then saying “Just Kidding!” It’s too easy because it’s reactive, rather than being generative.

4) This brought me to the next point, about the current popularity of sincere indie-culture, or at least the music wing of it, anyway. Which I don’t think needs further clarification. It’s still off the mark because it lacks the kind of self-awareness that I see as critical for well-considered culture to succeed; instead, post-ironic sincerity just gives otherwise ironic people a reprieve from thinking about things. A lot of hardcore and punk suffers from this as well, and emo too (emo ends up even further down the spectrum of terribleness from hipster culture since they lack any kind of self-awareness (I’m not sure if Reggie and the Full Effect counts in this or not)).

5) So I guess where I lost everyone was on this notion of reading things as being “good for good reasons.” Basically, what I see as a better stance as a consumer of culture than a heavily ironicized stance is to be able to float from one genre or another, or from one demographic to another, or from “high” art to “pop” art, and be able to maintain a kind of heuristic that determines whether a given artifact is successful (enjoyable) or not, on its own terms. This includes both the things which succeed on their own terms, sincerely (say, for instance, Beethoven’s 9th Symphony) and things that only become interesting when read ironically (say, Commando). It also notices things that don’t work, sincerely (say, Donnie Darko or American Beauty), and also things that should never, ever, been appreciated ironically (e.g. VH-1).

6) Movies like what Nick was pointing out in his comments, that seem to straddle the line between purely enjoyable or ironically enjoyable, or that can go both ways, I think, are successful most of the time because they were produced with some amount of awareness towards that possibility. Verhoeven, given his filmic output—I’m thinking mostly of Total Recall, Robo Cop, and Starship Troopers—is surely one of the masters of this.

7) I don’t think “irony is dead,” and I think the conversation about it in such terms is generally futile and ill-informed.

8) Ironic enjoyment is “smart.” I agree with characterizing it was active rather than passive, but moreso, I think it’s reactive, rather than passive, and rather than something being actively ironic, like, say, David Lynch’s Blue Velvet.

9) I think it’s important to main distinctions between the “good” and the “bad” (and, yes, the “ugly” too, I suppose), no matter how difficult that may seem to be in the contemporary context of cultural relativism and reader-response theory. Taste, I admit, is generally subjective, but I do think there’s an element of objectivity—generated, again, by an awareness of context/intent/etc.—in determining whether something is good or not, on its own terms. I would imagine that the people that think that irony is dead also think that criticism is dead too. But, seeing as popular culture tends towards the easiest possible route to success; namely, formula and cliché, there will always be a need for criticism of those formulas. And if the critics want to go ahead and get some laughs out of ironicizing the trash that’s fine, but their energy, I think, is better spent in generating artifacts of their own.

Podcast Episode 055 - Honey, I Shrunk My Schizoid Embolism

Joe Johnson is the director of The First Avenger: Captain America, Austin Powers rips off Cap’s story, RocknRolla is evidence that Guy Ritchie hates old people, redbox teaches Nick that Secrets of the Furious Five sucks, Djimon Hounsou will be the voice of the Black Panther, Beyonce wants to play Wonder Woman, President Obama, NealShyam.com, Internet Explorer sucks at displaying .png files, Terra #1 is awesome, Neal knows more about the Teen Titans than Nick, and Vixen: Return of the Lion is all about going to Africa to hunt down Lindsay Lohan (who is now officially bisexual).

 
 AudioShocker #55 [33:42m]: Play Now | Download

Podcast Episode 049

It’s all about eMusic, TV themes, Comedy Central Roast of Bob Saget, Pandora, downloading and streaming, beatcast and maw, Vicky Cristina Barcelona, Be Kind Rewind, Son of Rambow, Zombie Strippers, Detroit Metro Airport, Garbage Pail Kids Movie, Black Panther #41, Marvel Adventures Super Heroes #3, and a whole lot more.

 
 AudioShocker #49 [70:22m]: Play Now | Download

Podcast Episode 044

The House Bunny, Hamlet 2, Tropic Thunder, Steve Coogan, Never Back Down, Cashback, Smart People, Amazing Spider-Man #568, Special Forces #3, GeNext #4, True Believers, GMAT, Colin Hanks, the Watchmen movie lawsuit, Philip K Dick, Netflix, and more.

 
 AudioShocker #44 [40:10m]: Play Now | Download

Podcast Episode 043

Chop Shop, Step Brothers, Will Ferrell’s nutsack, True Romance, over-hyped Judd Apatow movies, Seth Rogen as the new Lil Jon, Alanis Morissette and Dave Coulie, ProTools and the L1 Ultramaximizer, Dave Cockrum (not Cockring), Superpowers: A Novel by David J Schwartz, Final Crisis #2, She-Hulk #30 and #31, GG Studio, Green Arrow / Black Canary #11, Last Defenders #6, Marvel Adventures Hulk #14, Charlie Barlett, and too much more to remember.

 
 AudioShocker #43 [69:47m]: Play Now | Download

Podcast Episode 041

We stick it to Pigtail Girl, Marvel Adventures Super Heroes #1, Avengers: The Initiative #15, Uncanny X-Men #500, Black Panther #38, X-Men Legacy #214, superhero codenames, Journey to the Center of the Earth 3D, Chromeo, 2D fighting games vs. 3D fighting games, Street Fighter, Winged Migration, voting, celebrity pairings (Rob Schneider and Tom Lennon, Jeremy Piven and Joe Rogan, Tom Arnold and Jim Belushi), Mad Men, Avatar: The Last Airbender, and so much more that we can’t even remember.

 
 AudioShocker #41 [72:40m]: Play Now | Download

Podcast Episode 040

In no particular order we talk about The Dark Knight, Avatar: The Last Airbender Book 3 Chapters 16-21 including Sozin’s Comet, The Strangers, Black Milk, Beatcast 001 Windrider by Nik Furious, Jay Faerber’s Urban Myths, Afua Richardson, Marvel Adventures the Avengers #26, Watchmen movie, Warner Premiere’s Motion Comics Watchmen #1, Sia, and more.

 
 AudioShocker #40 [51:05m]: Play Now | Download

Podcast Episode 039

Double interview action kicks off as Neal and Nick talk with author Marc Tyler Nobleman about his new Jerry Siegel and Joe Shuster illustrated biography, Boys of Steel: The Creators of Superman, and his proposed biography on Bill Finger, the uncredited co-creator of Batman. Next up, Nick talks with Josh Blair about his latest minicomics anthology, Candy or Medicine Volume Three. And then Justique, Neal, and Nick take it home after the end theme as they share their feelings about Hellboy II: The Golden Army.

 
 AudioShocker #39 [37:15m]: Play Now | Download

The Driving Forces Behind Three of the Biggest Media Franchises of the Past 25 Years

I was reading about how Larry Hama is joining up with IDW to reboot the G.I. Joe franchise in time for the new movie, and I had a realization — three of the biggest entertainment and merchandising franchises of the past 25 years have have each had a single person with creative vision that acted as a driving force behind the mythology of the brand.

That’s not to say that these three individuals are the sole contributors. Countless editors, producers, writers, artists, and others have made invaluable contributions to the X-Men, Transformers, and G.I. Joe over the years. But none can take a massive amount of credit quite like these three gentlemen can.

Chris Claremont - The X-Men

For the vast majority of comic book readers this is a no brainer. CC has been shepherding the X-Men in one way or another for the past 30 years (and then some, really). He didn’t create all of the core X-Men icons from scratch, but he imbued the personalities and character traits that have made Wolverine, Storm, Colossus, Nightcrawler, Phoenix, and the rest of the crew famous.

The X-Men franchise was ready to die over at Marvel Comics in the mid-70s when it was relaunched with a new international cast. Chris wasn’t part of the infamous Giant-Size X-Men #1, but he took over shortly thereafter and stayed until the early 1990s (from Uncanny X-Men #94-279). That includes the legendary Dark Phoenix Saga and Days of Future Past with John Byrne. He also wrote X-Men: God Loves, Man Kills, a short graphic novel that inspired Bryan Singer’s x2.

He’s launched new X-titles and helped to expand the role of mutants in the Marvel Universe far beyond Salem Center, New York. He’s also revisited the main series for a couple short runs. In this decade, Chris has dedicated most (but not all) of his creative efforts to pushing the X-Men franchise into the future with X-Men: The End and GeNext (GeNext #3 hits comic book stores today).

Larry Hama - G.I. Joe

Larry does it all when it comes to comic books. I primarily know him as an editor, starting at DC Comics in the late 70s and moving over to Marvel in 80s. But he began as an artist, penciling a bunch of different series in the 70s before making the move to editorial. However, the Larry Hama we’re going to talk about here is a writer.

Specifically, he’s the writer of the file cards on the back of the G.I. Joe action figures, the influence of which cannot be overstated. Larry also wrote the 155 issue G.I. Joe comic book series from Marvel Comics, which (as is the case with Transformers as well) was really just a birthplace for ideas that would inform the TV series and the overall mythology of the Joe Universe.

Larry’s been a huge part of comics for the better part of 30 years now, including notable work on Wolverine and Bucky O’Hare. Let me say for the record that Bucky O’Hare — an okay comic, a decent cartoon, and an even better line of action figures — has impacted my life immensely thru the Bucky O’Hare NES video game. Beating that ludicrously difficult game took my cousins and I a good ten years.

Simon Furman
- Transformers

I don’t know nearly as much about Simon Furman as I do about Claremont and Hama. I’ve been reading X-Men comics since before I could actually read the words, and I caught G.I. Joe fever as an 11-year-old (when the series was in heavy repeats on the USA Network). But the only Transformers I ever latched onto were the characters in Beast Machines, a sacrilegious cartoon for most TF fans.

But despite practically avoiding Transformers all my life, I couldn’t avoid the impact of Simon Furman. He’s been writing TF comics since the mid-80s, and his contributions to the Transformers Universe are legendary. I don’t know which characters Furman created, but I know that his origin for the Transformers is generally preferred by hardcore fans.

Last I checked, Furman is still writing TF stories with IDW, the same publisher that’s bringing back Larry Hama for their newly acquired G.I. Joe publishing license. He’s also the creator of Death’s Head, a character that was conceived for the Transformers Universe (but officially owned by Marvel Comics). Death’s Head was most recently revamped in the Amazing Fantasy redux series and carried over (sorta) into Planet Hulk.