Tag Archive for 'licensing'

The Top 9 Reasons Why Comics Don’t Need to Be Saved - Part One

A bunch of comic book people are like, “OH NO! Comic books are going to die in five years because we’re not kissing the general public in the ass enough! Our business plan is all wrong! Creators are mismanaging their careers! And Superman isn’t accessible to five year olds anymore!!!”

You know what? Shut up. That’s right. I said it. Just shut the fuck up.

Comics aren’t going to “die” and they certainly don’t need to be “saved.” Here are the top 9 reasons why:

9. Comics are a medium of expression rooted in the most basic form of visual storytelling short of acting — a picture and some words. How the hell can you “save” that and how could it ever “die”?

8. If you’re worried about the modern comic book publishing industry dying, well then that’s a whole other thing. But I don’t think it’s going to happen anytime soon when you have some of the world’s most lucrative licensed characters coming out of a long legacy of comic book publishing.

7. While superheroes are bound to fall out of favor in Hollywood in a couple of years, actual interest in physical comics is going up. Trust me, I know. People used to ask me if the movies were anything like the stories. Now they ask me where they can go to buy the comics. Hell, even MTV and the LA Times now have blogs that address comic book news on a daily basis. That’s only going to boost interest.

6. This shit is cyclical. Sales of comics will dip and they will rise. They will do that, over and over, until the day humans no longer view printed media and digital projection screens connected to their information boxes.

At some point in the recent past this column became a two-parter thing. Totally defeats the purpose of a having top 9, right? Well that’s just the kind of mindfuck arseholeness I’m all about so deal with it!!! The final five reasons why comics don’t need to be saved will be here in only seven short days, and I promise they are way more offensive and interesting these these first four reasons.

Next: The Top 9 Reasons Why Comics Don’t Need to Be Saved - Part Two!

Why the Top 9? Because 10 is too many and 9 is better. 3 X 3 = Awesome. Now that’s what I call math.

ComicShocker Week 01 2008

Who owns superheroes?

Inspired by Dynamo 5 #10

For years, it seemed like comic books owned superheroes by virtue of being the introductory medium. For a long time it seemed like Marvel Comics and DC Comics exclusively owned superheroes (even going so far as to trademark the words “superhero” and “super-hero”).

Nowadays, many people would claim that Hollywood owns superheroes. Lately, superheroes seem to be most lucrative as fodder for movie scripts. Then again, maybe licensing owns superheroes. Go to your local dollar discount store, Target, and Wal-Mart - Marvel and DC characters are plastered on everything from t-shirts to backpacks to mugs to bed sheets to pajamas to cake decorations.

But at the end of the day, I think fans own superheroes. The beauty of the superhero concept is that these larger-than-life protagonists are metaphorical for the latent potential we all have inside of us. The reason Dynamo 5 can be an incredible interpretation of the superhero without being published by the Big Two, without a movie, and without licensing? It’s written and visualized by fans.

The passion behind the creation of the Dynamo 5 is evident in every issue. It’s a testament to the creators’ love for superheroes and their amazing possibilities. Without the fans, there would be no one to watch the movies, no one to buy the pens and trinkets, and certainly no one to run Marvel or DC. Just like tall tales and mythology, it takes a devoted audience for storytellers and artists to bring superhero dreams to life.