HyperComboCast #28 - Art Direction

HyperComboCast Podcast

Kenny and Nick reunited!!! Will the HyperComboCast #28 tear them apart?!? LISTEN AND FIND OUT!!!!!!

We kick things off with some awesome listener feedback from David Rodriguez. After that, Nick takes a few moments to offer up his thoughts on Kenny's topic from HyperComboCast #27.

Here's the car accident background Kenny talks about from Capcom vs. SNK.

Then it's time for a passionate discussion about art direction in fighting games. Character art, backgrounds, loading screens, and all of the other design touches that set the tone for the entire game.

We cover fighting game series like Capcom vs. SNK, Mortal Kombat, Marvel vs. Capcom, Samurai Shodown, King of Fighters, Tekken, and more. Oh... and, you know there's some love in there for the HyperComboCast favorite, Marvel Super Heroes.

The character art from Marvel vs. Capcom 2 was awesome!!!

After the end theme, we discuss fighting games with the worst art direction.

And, finally, we want to know: which fighting games do you think have the best art direction? You can hit us up two different ways: email HyperComboCast@gmail.com or call our automated comment line at 412-567-7606.

ALSO: Hypno-Hustler.

4 Responses to “HyperComboCast #28 - Art Direction”


  1. 1 Brandon!

    Hey guys! First time comment for HyperComboCast, tho Nick knows me from Podcast W/ Ross & Nick.
    This topic was great, it's actually my favorite aspect of fighting games. I have played a decent amount of fighting games, most of the Capcom fighters I've played and enjoyed ESPECIALLY the art from MvsC2. I've played Virtual Fighter, Battle Arena Toshinden, Samurai Showdown, Guilty Gear x, and many more. I don't really master fighting games, I just play them a bit then move on. However, good art direction actually brings me back often like with MvsC 2 and actually SF 4 I loved all the ink splashes and hypers.

    My favorite concept art over all is MvsC 2, but my favorite overall art direction would be Darkstalkers 3, I loved the art, and the levels the music went well with everything, the only thing I'd ask of that game would be crazier hypers and a bit faster play. I also really enjoyed the character editor even tho it was fairly limited, the leveling up was kinda cool too.

    Another game I really got into was Dragonball z Budokai 3, the controls were smooth and fast, and the game had just enough cinematic style attacks without really breaking the pace of the fight, also the cell shading was really good at least for the time, only real problems were the overloading metal guitar music and some of the voice acting but it was fairly forgivable unlike other rapes, yes rapes of DB music and voicing. Concept art on the DBZ games isn't very good tho often just looks like traced Toriyama works doesn't have his organic feel.

    So check this out, talking about games with GREAT art/art direction, Persona 3-4 have some of the BEST and my personal favorite of both. Now the BlazinBlue team is making a fighter based on P4. This game LOOKS awesome at least to me, hopefully it will play well and smooth and be available to us in the USA. Check it out! http://www.1up.com/news/persona-4-fighting-game-look-pretty

    That's about it, great cast I'll make sure to check out the next one!

    @Nick we should start a DeviantART group were we (and other artists we know) contribute concept art for some crazy made up fighter.

  2. 2 David

    What an interesting topic. I feel like I'm in the same boat as Nick when it comes to art direction. For me personally I love games that has alot of animation into the fighting characters something like Darkstalkers or Guilty Gear has. Jojos is also one of favorites to play & watch because if you look at it there are things going on in the fight that are absolutely bananas. Take for example like Dio who has a super move which can stop time & brings a bulldozer onto your opponent while punching it like a psychotic madman which I think is pretty boss. Waku Waku 7 I feel is on the same boat as Jojos & if I remember correctly there is a character Nick may like. I think its name was Politank-Z where the character has special moves that farts onto your opponents. I also love to watch the background stages in Soul Calibur games especially in the new one. I feel like in that series I don't have a desire to fight but, I want an option in the game to explore the background like what an RPG game does. Soul Calibur makes alot of beautiful stages that I feel entranced into that environment. Oh yeah when it comes to music I feel like Guilty Gear & 3rd Strike has tunes that are really memorable. As a matter of fact I think their entire soundtrack are good. Looking forward to the next episode.

  3. 3 nick marino

    @Brandon: THX FOR GIVING THE HCC A SHOT! Glad you liked it.

    I'm a lot like you in that I don't tend to master a fighting game... or if I master it, it's a casual type of thing where I can beat any schmuck off the street, but not a hardcore player. So art direction is a huge factor for me when it comes to forging a connection with a game.

    If the mood of the game isn't conveyed well with the art direction, I can't keep going back to it. I had that problem most notably with the first BlazBlue. On paper, it reads like my dream fighter. But the art direction was overly detailed and irritating to me. So I've stayed away from it even though I own it.

    I'm looking forward to Skullgirls. It looks like it has the right mix of retro and modern art direction. I dig that feel.

    The thing about the art direction in MvC2 that turns me off is the character select menu. The graphics, the interface, the colors, everything... it doesn't excite me like the bold column of MvC or the classic horizontal rows of mid-90s Capcom games.

    I'd be down for a DA group like that... but then I'd have to quit doing one of my podcasts!!! hahahaha

    @David: HOLY SHIT. Politank-Z is a farting robot.

    Wow.

    You just blew my mind right there.

    Kenny's told me about the game before, but I've never played it. It looks sweet as hell. I'll have to try and find the ROM for it.

    I agree about Soul Calibur's backgrounds. And I also agree that I don't have much desire to fight in that game :) That's another one I own but never play.

    UPDATE: Waku Waku 7 is ESA protected, so no legal download for me (which basically means no download for me). It's on the Wii Virtual Console, but I only have a PS3 and it's not on the PSN.

  4. AudioShocker Shoutouts!

    Wet Moon comics


  5. 4 Kenny / Riot.EXE

    Nick, I can send you a ROM of WakuWaku 7...you know I got that shit...

    Brandon and Dave, thank you for the feedback!

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