Monthly Archive for July, 2011

Project Basement - Spider-Man by Chris Maverick

Project Basement wraps up v3 with:

Spider-Man by Chris Maverick

Spider-Man by Chris Maverick

Today we have a special birthday edition of Project Basement. But even though it's Mav's b-day tomorrow... he's the one giving you a gift with this double dose of superhero sketches!

All great Project Basement sketches come from one place. Convention boredom. There are times when you're at a comic con and you're really busy, and there are other times when you're basically sitting there doing nothing. This year, at Pittsburgh Comicon I was playing with my new Cintiq sketch tablet(a digital drawing tablet from Wacom) and I decided that it'd be fun to try and do a Project Basement sketch for Nick's* Costumes and Powers theme.

The Spider-Man sketch was first. I got to thinking, what's the most iconic costume of all time? What costume is instantly recognizable as a definitive superhero costume? I came up with two: Spider-Man and Superman. Superman just seemed too obvious somehow, so I decided to go with Spidey. Frankly, I chose wrong. Not because the costume isn't iconic. Because it totally is. Every time Marvel has chosen to modify the costume over the years (the Venom suit, the Ben Reilly suit, the Civil War suit), it ultimately fails and we return to the classic. It's bright and vibrant, and it's design immediately tells you what the hero is all about. This is Spider-Man. He spins webs.

The reason it's a mistake is that it's deceptively hard to draw. There's no face. There's no cape. There's no unwieldy protrusions or weapons. He's basically just a modeling dummy in an extreme pose. Perfect for figure drawing. The devil is in the details. Whoever has to draw the webs on Spider-Man's costume should be paid $1,000,000 a page.

Psylocke by Chris Maverick

Next I decided to do a character with a cool looking power effect for the second half of the theme. I ended up going with a character that isn't really one of my favorites, but fit the bill of the concept well -- Psylocke. The interesting thing about Psylocke is that her most prominent offensive power is the "psychic blade" a power that really makes no sense whatsoever. The best part about being a psi-hero is the ability to attack from a distance. The ability to not need to make direct contact with your victim in order to affect them with your weapon. If you have a psi-blast, no one can hide from you anyway.

So why limit yourself to a psi blast that forces you to touch someone? Honestly, a psychic blade isn't any more valuable than a regular knife. In fact it's less valuable because all you can do is affect minds. You lose all the other useful knifey abilities that a steel weapon has. Like cutting rope, or spreading peanut butter on your sandwich.

No, Psylocke's power isn't effective, instead it is based on one thing and only. Visual presentation. Comics are as much a medium of visuals as they are of storytelling, and one of the reasons superhero comics are so popular is that visually, fighting is impressive to look at. If there were psi-blasts in real life, it'd probably be the most boring thing to watch in the whole world. A villain would attack Professor X and he'd look up from his wheel chair, and the guy would fall over, maybe with a nose bleed or something. There's nothing to see. In comics, we add an energy effect to say "hey look, his powers are working," but that wouldn't really be there, and it's understood that none of the characters can "see" it. Because that's the entire point. The psychic blade takes this concept a step farther. It gives the reader the ability to see the power as well as gives the artist a reason to put her in the thick of the battle, creating further visual intrigue. And hey if, a DD-cupped Asian, with purple hair, doing karate in a thong leotard with a glowing energy knife coming out of her fist isn't about visual presentation, then frankly, I don't know what is.

*Theme inspired by a suggestion from Wayne Wise.

NEXT: The fourth volume of Project Basement begins with Nils-Petter Norlin and the Mental Organism Designed Only for Kittens!!!

Time Log #48

AHHH!!! Nick is dead! Shawn is running for her life! Pete is getting blasted left and right! And Paige is very upset.

Time Log #48

PREVIOUS NOW NEXT
Time Log #47 Time Log #48
[ZOOM]
Time Log #49
New to Time Log? Start from the beginning with #0!

Sorry the Log is late today! Lots of reasons, no excuses, ya know what I mean?

Anyway, not too much to say today except that the action from today's comic was a serendipitous moment that fell into our laps! See, Tina suggested rainbow unicorn beams... which led to Pete and I coming up with the idea for MegaHitlerNixon to wear Pete's unicorn horn on its head. Around that same time, we knew Paige was going to go bad and then go back to good again, but we didn't know how.

And that's where the anthracite comes in. When Pete came up with the anthracite joke in ACT I, that's all it was -- a joke. Nothing more, nothing less. But suddenly, the anthracite became an important plot device. And that gave the seemingly worthless detour to Scranton invaluable purpose!

So out of a complicated chain of events, today's comic was born!

Sequential Underground #21 - Writing Before the Script

Sequential Underground

The podcast by indie comics creators for indie comics creators writes it out!

Shawn likes to start with bits of dialogue or random plot ideas in his sketchbook. Seth makes lists and outlines with pen and paper before he hits the computer to type his script. Dan doesn't really script at all -- he dives right and works from brain to page. And Nick relies on Google Docs to help him maintain a mild organized chaos of ideas for his stories.

Ideally, Dan would like to do more traditional scripting. Seth is a big proponent of full script, while Shawn is a big proponent of working Marvel-style. Nick likes to work in a prose/script hybrid style (inspired by the Avengers: The Initiative scripts of Dan Slott).

NEXT: Scrapped projects! Call our automated comment line at 412-567-7606 and leave us a message about your experiences with scrapped comics projects.

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AudioShocker Podcast #188 - American Cream Donut

AudioShocker Podcast

FIRST: Neal got stitches and he tells the tale!

THEN: Nick and Justique really enjoyed both HP7p2 and Captain America: The First Avenger, Neal likes Die Hard but not Jenna von Oy, and R.I.P. Amy Winehouse.

PLUS: Superheroes and iced coffee.

HyperComboCast #8 - Character Design

HyperComboCast Podcast

Fighting game characters -- the good, the bad, and the weird! Nick hates Abel, Kenny digs Hinako and her sumo style, and Nick loves Oro's unconventional design.

Of course, TONS more! Kira Daidohji from Arcana Heart, Waku Waku 7, Brocken from World Heroes, debating the game design of Darkstalkers, does BlazBlue have great personality?... but is it over designed?, Guilty Gear craziness, everyone likes Necro, Nick is drawn towards larger characters, Kenny tracks the trend of luchadore characters, theme music in Marvel Super Heroes, did Marvel vs. Capcom 2 lack artistic design?, and King of Fighters has some seriously nuanced characters.

And after the end theme, we get specific about 3D character design -- Battle Fantasia, Mortal Kombat, Tekken, and more.

HYPER COMBO BONUS JAM: Iron Man theme song from Marvel Super Heroes!

Iron Man in Marvel Super Heroes

NEXT: Storyline design!

Project Basement - Mjolnir by Shawn Atkins

Project Basement returns with:

Mjolnir by Shawn Atkins

Mjolnir by Shawn Atkins

PB is back, baby!!! After a hiatus of nearly five months, our underground sketch series has returned.

It's been a while, so let me refresh your memory -- first, there was PB v1 with a theme of "draw your favorite character." Next up was PB v2 with a theme of "draw your favorite OR least favorite character (and tell us why)."

Currently, we're nearing the end of the short-lived PB v3 and its theme of "powers and costumes that excite you." This theme didn't exactly set the art world on fire (despite some fantastic submissions!), so that's why we're fast-forwarding to PV v4 this August with "Good Bad Guys and Bad Good Guys." If you're interested in being a part of PB v4, join our new Facebook group for updates and submission guidelines.

NOW ONTO THE ART! Today's artist is no stranger to regular AudioShocker readers and listeners -- he's the penciler of Time Log and the co-host of the Sequential Underground podcast. Shawn Atkins whipped up this sweet sketch of Thor's hammer last March, around the same time that he was taking some photos of Thor graffiti around Pittsburgh.

On a personal note, I thought the Thor movie kicked ass (best of the summer, so far... though I haven't seen Cap yet). And yesterday I watched the three-part season finale of Avengers: Earth's Mightiest Heroes, which was a terrific Thor-themed cosmic crossover! There's no better time than right now to be a Thor fan.

NEXT: Chris Maverick swings the wallcrawler across the skies of Manhattan!

Time Log #47

Shawn tried to warn Pete about MegaHitlerNixon's rainbow power blasts!

Time Log #47

PREVIOUS NOW NEXT
Time Log #46 Time Log #47
[ZOOM]
Time Log #48
New to Time Log? Start from the beginning with #0!

Wow. I'm at a loss for words this week. Uhhhhhhh... HAPPPY THURSDAY???

Click here to visit the AudioShocker Store!

A Podcast with Ross and Nick #107 - Feedback

A Podcast with Ross and Nick

FUCK X-MEN!!! FUCK EXTREME!!! We give up. Sorry.

BUT WE'VE GOT TONS OF LISTENER FEEDBACK! Byron, Beeslo, evilsherbear, Rachel, and Hell-is-a-56 from Ross's deviantART podcast suggestions post.

Listener feedback topics include reactions to last episode's longterm storytelling discussion, rumination on storyless stories, Ross's storytelling inspirations and tabletop gaming, our health and grooming routines, oranges, and warts.

After the end theme, it's a little non-feedback conversation -- EXTREME relief, Ross is finally rereading X-Cutioner's Song, why doesn't Chris Claremont own an island?, and more Byron.

NEXT EPISODE'S CALL IN THEME: Tell us your health and grooming habits! Just call 412-567-7606 and leave a message (don't worry -- it's totally automated, so you don't have to talk to anyone).

AudioShocker Podcast #187 - Regression

AudioShocker Podcast

Neal saw the final Harry Potter flick AND he read Ties by Emily McGuiness (HE REVIEWS IT! ... and Nick calls it Tides (sorry, Emily!)). Also, Neal has a real doll named Tina.

Nick and Neal saw Bridesmaids (Nick likes it, Neal hates it). Nick saw Horrible Bosses and thought it was meh. And both guys might scrap their Netflix DVD rentals but keep their Watch Instantly accounts..

HyperComboCast #7 - Keeping Up with Updates

HyperComboCast Podcast

Here comes (another) new challenger: Kayin, creator of I Wanna Be the Guy!

We're talking about fighting game updates! Starting with Street Fighter II (most guilty game ever!) and running all the way update to today's modern console updates. Do the King of Fighters sequels count? Kayin says yes!!! World Heroes is crazy, Mortal Kombat's apology letter, Tekken's slew of updates, uhhhhh Virtua Fighter, slow updates killed BlazBlue, Guilty Gear has crazy update names, Marvel vs. Capcom 2 versus Marvel vs. Capcom 3, and tons TONS more!

TOTALLY UNRELATED BONUS VIDEO: Cyberbots gameplay!

NEXT: Fighting game design.